A dishwasher boy all alone in New York City missing his Snerm. The outlaw gang who robs him every day. The mob, being taken over by a single man (or is it?). A biker named Spaceman, and a lost girl from Vegas. A supermodel who won't sell out, searching for Mr. Right. A rookie and a jaded detective who witness the family tragedy of a traumatized boy and girl. The rival gang growing stronger by the day. The marine from Vietnam recruited by the CIA because he saw aliens. And the Australian vigilante who hunts down poachers with supernatural help. All headed on a collision course togther toward an uncertain future in 1969.
The final chapter in the Mouse Knight saga. It's going to require a talking mouse to bridge the gap between humanity and mouse kind and avert a massive racial war. Fortunately, Lord Squibble, the last of the original Mouse Knights, knows the right magics to create one.